Gameplay, what is it?

This post will be of a slightly informal tone, I’m afraid. It’s been nine months since I posted and a lot can change in that time. The race of a few hundred million spermatozoa will be whittled down to that one successful applicant that will start the process of forming a new human life, gestating right… Read More Gameplay, what is it?

5 characters it would be GREAT to see in Street Fighter V

At E3 2015 Street Fighter V‘s known roster was expanded to a total of six, adding Cammy and Birdie to the palette. Birdie was quite the unusual choice, being one of the less-popular characters in the Street Fighter Alpha semi-spinoff series. Here’s five characters I’d personally love to see among series favourites and (hopefully) original… Read More 5 characters it would be GREAT to see in Street Fighter V

DEVLOG: Random Acts of Mining, part 4 – a splash of colour

Thus far the bulk of RandoMining’s development has been generating the layouts. I decided early on (and after a few tests) that I’d create 16 layouts, each one having 8 player start positions to choose from (giving from the offset 128 possible ways to start any given game, and that’s before the random-generation). These have… Read More DEVLOG: Random Acts of Mining, part 4 – a splash of colour

Thoughts on classifying games by genre.

Game classification by genre is a bizarre and pretty short-sighted thing, isn’t it? It can mean so much, and often very conflicting things. For example, when does “adventure” stop meaning the same as an “action role-play game” like the main Zelda series and when does it mean “puzzle-based interactive story” al la Monkey Island? When does… Read More Thoughts on classifying games by genre.