This post will be of a slightly informal tone, I’m afraid. It’s been nine months since I posted and a lot can change in that time. The race of a few hundred million spermatozoa will be whittled down to that one successful applicant that will start the process of forming a new human life, gestating right… Read More Gameplay, what is it?
This piece is a reaction to a reaction to a reaction. Apologies. Kotaku writer Patrick Klepek here seeming almost exasperated at the ‘new normal’ of fans being informed of the translation/localisation team of their games before purchase. The Niche Gamer piece with a headline to ‘rest easy’ comes in the wake of the mixed reception from… Read More Current Events: Translation Drama
I was never into racing games as a rule, you know? Until the two-hit combo of Sega Rally hitting the home and me retroactively discovering the original Super Mario Kart, they just didn’t click. Probably because until then they were stupid. And they were. I mean, we can all agree that Out Run was amazing… Read More Review: Super Hang On (Megadrive)
As it’s Doom’s 22nd Birthday, I got a little nostalgic for one of the things I made for it, the well-received ‘900 Deep In The Dead’ replacement episode.
Well, there’s a headline containing all the information I wanted to convey. Hit ‘publish’, take the rest of the day off. Done. I can continue pining for arcades in peace, having let the handful of people likely to stumble upon this blog know that I’m terminally-nostalgic for games designed to rob me of my money… Read More I miss arcades
At E3 2015 Street Fighter V‘s known roster was expanded to a total of six, adding Cammy and Birdie to the palette. Birdie was quite the unusual choice, being one of the less-popular characters in the Street Fighter Alpha semi-spinoff series. Here’s five characters I’d personally love to see among series favourites and (hopefully) original… Read More 5 characters it would be GREAT to see in Street Fighter V
Lately I fear if I knew the great swordsman Inigo Montoya he’d have taken his rapier to me repeatedly and without restraint. It’s true, I thought the word ‘reactionary’ referred to a person quickly and readily prone to knee-jerk reactions about any given thing, instead of the definition of the word being as it is… Read More A Vocabulary Problem
Thus far the bulk of RandoMining’s development has been generating the layouts. I decided early on (and after a few tests) that I’d create 16 layouts, each one having 8 player start positions to choose from (giving from the offset 128 possible ways to start any given game, and that’s before the random-generation). These have… Read More DEVLOG: Random Acts of Mining, part 4 – a splash of colour
Game classification by genre is a bizarre and pretty short-sighted thing, isn’t it? It can mean so much, and often very conflicting things. For example, when does “adventure” stop meaning the same as an “action role-play game” like the main Zelda series and when does it mean “puzzle-based interactive story” al la Monkey Island? When does… Read More Thoughts on classifying games by genre.
It’s racing on bikes and fighting, and I love it. Far from this being a ‘job done’ scenario in terms of this review, I will elaborate on why I love it. Back in the ’90s when Road Rash first arrived on the scene, videogame racing was a very rigid affair – moving a vehicle sprite… Read More Review: Road Rash (Megadrive)