“The Zone” is a frightfully engaging place to be ‘in’, according to some keen gamers. Staring intently at the screen, other worldly considerations are temporarily vanished as the synapses responsible for reflexes and critical judgement are aimed squarely at a game being played, paired with instinct and determination to beat the stage, or boss, or… Read More REVIEW: Tempest 2000 (Atari Jaguar)
Those who advocate gaming as a storytelling medium miss a point. And this point isn’t solely the gameplay, but the way in which a narrative focus can change the experience. A classic board game such as chess or Connect 4 is played on its own merits, nobody cares why the black and white king are at… Read More Can narratology destroy the game experience?