Editorial: Super Hexagon and lessons in game development

Game: over. Begin. Game: over. Begin. This is the sound of the average non-seasoned, non (but possibly soon to be) addict playing Super Hexagon. Interspersed of course, by musician Chipzel’s headbangingly-good Gameboy rave soundtrack and framed in anything between a four and six-sided claustrophobic canvas of pulsating colour. The thing about Super Hexagon, and the… Read More Editorial: Super Hexagon and lessons in game development