N.E.O – Near Earth Objects, is near

N.E.O's title screen, showcasing two main modes plus options.
N.E.O’s title screen, showcasing two main modes plus options.

This is an exciting time for me. I have reached the final 10% of Near Earth Objects’ development cycle, and as my largest game project thus far; not to mention, my first game with a price tag; it represents a milestone for me as a developer.

The bizarre thing is, I can’t wait for The Struggle™ of promoting and pushing this title and attempting to expand its reach as far as is humanly possible on a budget of next-to-nothing (as that is what I’m playing with here). I’m pretty hyped about the prospect of having this thing, a product, that I can promote and avail to as large an audience as it deserves.

And it does deserve an audience. It’s considerably more than a simple clone of Asteroids-style games as there’s quite a bit going on ‘under the hood’, engineered to make it a challenging and engaging experience for anyone who likes shooting shapes in space.

Screen blur effects can be turned off if desired, one of several accessibility options.
Screen blur effects can be turned off if desired, one of several accessibility options.

Features include:

  • ‘Normal’ mode is an arcade-style romp through 126 hand-crafted waves of deliberately-paced challenge.
  • ‘Endless’ mode is for those who want a shorter and more intense session, one ship versus as many enemies as they can defeat before they are destroyed.
  • Accessibility options including toggles for screen shake, flashing animations, blur effects and music playback.
  • Extra modes: ‘YOLO’ and ‘Sadistic’ methods of play, hidden at the start.
  • Original soundtrack: ten groovy ’90s-style electronic dance tunes to keep the pace.
Endless Mode has a simple objective.
Endless Mode has a simple objective.

All goes well (and I’m factoring some holiday time here, as we’re off to see my partner’s mother next week) I should be ready for an October release. I’m excited and hyped for this…

When N.E.O gets intense, it doesn't go for half-measures.
When N.E.O gets intense, it doesn’t go for half-measures.

…and nervous. But mostly excited and hyped. 😉

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