Looking back at: Dragon’s Lair [arcade]

The 1980’s were in many ways a very technology-driven decade, and in both fact and fiction, computers were making their presence known, from video computer game systems, computer animation and even music videos. And whilst Pac-mania is a well-remembered slice of ’80s popular culture, and film enthusiasts can cite Tron as a hallmark computer-animated release… Read More Looking back at: Dragon’s Lair [arcade]

From Twitter: unreleased, unfinished, unknown status

A smattering of unreleased, unfinished things of mine that may not see the light of day ever. #indiedev #gamedev pic.twitter.com/2kr4x6mgAd — Darth Jayextee (@Jayextee) May 27, 2015 Four screens from games (or mockups thereof) that probably won’t be finished; or at least may live on (as I love re-appropriating my own content, so it won’t… Read More From Twitter: unreleased, unfinished, unknown status

DEVLOG: Random Acts of Mining, part 2 – Shamelessly ripping off another developer

Good artists borrow, great artists steal. – Pablo Picasso This is pretty much the defining quote for the turning point in Random Acts of Mining‘s development, and what saw it become the game it is shaping up to be now. Already-established as a central theme to the development of this game is the concept of procedural… Read More DEVLOG: Random Acts of Mining, part 2 – Shamelessly ripping off another developer

GAMES AS A MANIPULATION OF VIRTUAL SPACE: POTENTIAL SPACE 1

Potential space has been mentioned here as the virtual space in which a player avatar can feasibly exist. We shall explore this space and its properties; most importantly how it can shape the challenge a game presents to the player. To recap: Active space, which we have established is the space a player avatar can… Read More GAMES AS A MANIPULATION OF VIRTUAL SPACE: POTENTIAL SPACE 1