At E3 2015 Street Fighter V‘s known roster was expanded to a total of six, adding Cammy and Birdie to the palette. Birdie was quite the unusual choice, being one of the less-popular characters in the Street Fighter Alpha semi-spinoff series. Here’s five characters I’d personally love to see among series favourites and (hopefully) original… Read More 5 characters it would be GREAT to see in Street Fighter V
Lately I fear if I knew the great swordsman Inigo Montoya he’d have taken his rapier to me repeatedly and without restraint. It’s true, I thought the word ‘reactionary’ referred to a person quickly and readily prone to knee-jerk reactions about any given thing, instead of the definition of the word being as it is… Read More A Vocabulary Problem
Thus far the bulk of RandoMining’s development has been generating the layouts. I decided early on (and after a few tests) that I’d create 16 layouts, each one having 8 player start positions to choose from (giving from the offset 128 possible ways to start any given game, and that’s before the random-generation). These have… Read More DEVLOG: Random Acts of Mining, part 4 – a splash of colour
Game classification by genre is a bizarre and pretty short-sighted thing, isn’t it? It can mean so much, and often very conflicting things. For example, when does “adventure” stop meaning the same as an “action role-play game” like the main Zelda series and when does it mean “puzzle-based interactive story” al la Monkey Island? When does… Read More Thoughts on classifying games by genre.
It’s racing on bikes and fighting, and I love it. Far from this being a ‘job done’ scenario in terms of this review, I will elaborate on why I love it. Back in the ’90s when Road Rash first arrived on the scene, videogame racing was a very rigid affair – moving a vehicle sprite… Read More Review: Road Rash (Megadrive)
So. Finally, and after much heated and over-enthused fan speculation, Square-Enix have decided that at long last the time is right for a remake of their opus Final Fantasy VII. Of course, I’m not personally a fan. I tell this to anyone who’ll listen (and sometime those who won’t). This isn’t because I’m one of those… Read More Final Phantasy Star Fourty Seven
Yes, that title is a reference to Terraria‘s map generation. And why not? Early on I came across a problem with Random Acts of Mining and how I intended to implement the procedural generation of the soil; although objects themselves could get away with being randomly-placed absolutely anywhere (and with gravity enabled, fall to where they’d normally fall),… Read More DEVLOG: Random Acts of Mining, part 3 – putting rocks in the dirt