DEVLOG: Random Acts of Mining, part 3 – putting rocks in the dirt

Yes, that title is a reference to Terraria‘s map generation. And why not? Early on I came across a problem with Random Acts of Mining and how I intended to implement the procedural generation of the soil; although objects themselves could get away with being randomly-placed absolutely anywhere (and with gravity enabled, fall to where they’d normally fall),… Read More DEVLOG: Random Acts of Mining, part 3 – putting rocks in the dirt

DEVLOG: Random Acts of Mining, part 2 – Shamelessly ripping off another developer

Good artists borrow, great artists steal. – Pablo Picasso This is pretty much the defining quote for the turning point in Random Acts of Mining‘s development, and what saw it become the game it is shaping up to be now. Already-established as a central theme to the development of this game is the concept of procedural… Read More DEVLOG: Random Acts of Mining, part 2 – Shamelessly ripping off another developer