Editorial: Super Hexagon and lessons in game development

Game: over. Begin. Game: over. Begin. This is the sound of the average non-seasoned, non (but possibly soon to be) addict playing Super Hexagon. Interspersed of course, by musician Chipzel’s headbangingly-good Gameboy rave soundtrack and framed in anything between a four and six-sided claustrophobic canvas of pulsating colour. The thing about Super Hexagon, and the… Read More Editorial: Super Hexagon and lessons in game development

SHOW YOUR WORK: of research, inspirations and tributes

Recently, since I’ve been making a low-resolution demake of Terry Cavanagh’s amazing gravity-flipping unplatformer, VVVVVV, I’ve been thinking about the tributes it makes to older games; how many of them I have personally noticed, how many of them others haven’t, and how I make my own tributes in my own games. In the spirit of… Read More SHOW YOUR WORK: of research, inspirations and tributes