Once upon a time, my younger opinionated self went through a little bit of a phase regarding videogames. Simply put, they were a waste of time and I should have less of them in my life. I do regret that now, since I really wish my past self hadn’t sold gems like Shining Force III and Panzer Dragoon… Read More Just pressing buttons? Or the Next Level?
This coming Sunday there’s a small games event happening locally, a thing I am very much looking forward to; both for reasons of supporting local endeavours of this nature and for the games themselves, as a Super NES plus Street Fighter II Turbo has been announced to be on the agenda. Also Killer Instinct. At… Read More Killer Instinct: ahead of its time?
Good artists borrow, great artists steal. – Pablo Picasso This is pretty much the defining quote for the turning point in Random Acts of Mining‘s development, and what saw it become the game it is shaping up to be now. Already-established as a central theme to the development of this game is the concept of procedural… Read More DEVLOG: Random Acts of Mining, part 2 – Shamelessly ripping off another developer
Gaming in 2015, it can be argued (and I will do), is as much about community as it is about games. Why else would a game store client like Steam have a friends list, after all? And this isn’t just about multiplayer, but of sharing experiences. This is as true for shared screenshots on Steam’s… Read More Giving a gift: Sophie Can Haz Milk
It’s a tough thing being an absolute nobody in gamedev. There are far too many questions without answers, all of which can point to “what am I doing wrong?” when in fact the better question should be “what is a more successful developer doing right?“. It’s not much an easier question, but certainly one more… Read More DEVLOG: Random Acts of Mining, part 1 – inspiration
This clip is infamous in the gaming niche that is the fighting game community. In a nutshell, two combatants in the loser’s bracket, one of which has been annoying players with a consistently-defensive playing style, and the other one down on their luck and staring right into the jaws of defeat. The cautious one, Justin… Read More You had to be there
Two armies are poised for their decisive battle, an endurance skirmish that sees squadrons attack and retreat with calculated precision and strategy; the endgame to successfully deplete the opposing side’s resources until the game is won. Except the squadrons are arms and legs, and instead of playing out over days or even weeks this skirmish… Read More Round one, how do I fight?