This post will be of a slightly informal tone, I’m afraid. It’s been nine months since I posted and a lot can change in that time. The race of a few hundred million spermatozoa will be whittled down to that one successful applicant that will start the process of forming a new human life, gestating right… Read More Gameplay, what is it?
Well, there’s a headline containing all the information I wanted to convey. Hit ‘publish’, take the rest of the day off. Done. I can continue pining for arcades in peace, having let the handful of people likely to stumble upon this blog know that I’m terminally-nostalgic for games designed to rob me of my money… Read More I miss arcades
At E3 2015 Street Fighter V‘s known roster was expanded to a total of six, adding Cammy and Birdie to the palette. Birdie was quite the unusual choice, being one of the less-popular characters in the Street Fighter Alpha semi-spinoff series. Here’s five characters I’d personally love to see among series favourites and (hopefully) original… Read More 5 characters it would be GREAT to see in Street Fighter V
Lately I fear if I knew the great swordsman Inigo Montoya he’d have taken his rapier to me repeatedly and without restraint. It’s true, I thought the word ‘reactionary’ referred to a person quickly and readily prone to knee-jerk reactions about any given thing, instead of the definition of the word being as it is… Read More A Vocabulary Problem
Game classification by genre is a bizarre and pretty short-sighted thing, isn’t it? It can mean so much, and often very conflicting things. For example, when does “adventure” stop meaning the same as an “action role-play game” like the main Zelda series and when does it mean “puzzle-based interactive story” al la Monkey Island? When does… Read More Thoughts on classifying games by genre.
The scene is a scruffy bedroom back in 1999 or so and I’m trying to play Final Fantasy VII. The game’s been fair enough so far but a major character died a plot-death and all of a sudden I’m snowboarding. The graphics are different, the gameplay is a totally different game, even runs at a… Read More How many mechanics would you like with that, dear player?
Two armies are poised for their decisive battle, an endurance skirmish that sees squadrons attack and retreat with calculated precision and strategy; the endgame to successfully deplete the opposing side’s resources until the game is won. Except the squadrons are arms and legs, and instead of playing out over days or even weeks this skirmish… Read More Round one, how do I fight?