This post will be of a slightly informal tone, I’m afraid. It’s been nine months since I posted and a lot can change in that time. The race of a few hundred million spermatozoa will be whittled down to that one successful applicant that will start the process of forming a new human life, gestating right… Read More Gameplay, what is it?
This piece is a reaction to a reaction to a reaction. Apologies. Kotaku writer Patrick Klepek here seeming almost exasperated at the ‘new normal’ of fans being informed of the translation/localisation team of their games before purchase. The Niche Gamer piece with a headline to ‘rest easy’ comes in the wake of the mixed reception from… Read More Current Events: Translation Drama
I was never into racing games as a rule, you know? Until the two-hit combo of Sega Rally hitting the home and me retroactively discovering the original Super Mario Kart, they just didn’t click. Probably because until then they were stupid. And they were. I mean, we can all agree that Out Run was amazing… Read More Review: Super Hang On (Megadrive)
Originally posted on digitaleidoscope:
I’ve done a small amount of modding across a few games in the past and I’ve found one of the most rewarding things is seeing what you can do within that game’s limitations, to see how far you can push it and what tricks you can come up with to fudge…
Originally posted on Don't Be A Pixel:
This is part one of my two-part series on my experiences at GameCity. This part is primarily talking about the games I saw at the Open Arcade. To see the next part (live on Wednesday), discussing the experience and everything of GameCity, click here. GameCity is an…
A selection of images used in the banner image I created for the Indie quilt Jam: